Selected Bibliography

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Arroyo, Sarah J. Participatory Composition: Video Culture, Writing, and Electracy. Carbondale, Southern Illinois University Press, 2013.

Banks, Adam. Digital Griots: African American rhetoric in a multimedia age. Carbondale: Southern Illinois Press, 2011.

Banks, Adam. Race, Rhetoric, and Technology: Searching for Higher Ground. Mahwah: Lawrence Erlbaum Associates, 2005.

Barthes, Roland.  “The Third Meaning.” Image, Music, Text.  Trans. Stephen Heath.  New York: Hill and Wang, 1977.

Benjamin, Walter.  The Work of Art in the Age of Mechanical Reproduction.

Bennett, S. and K. Maton. “Beyond the ‘Digital Natives’ Debate: Towards a More Nuanced Understanding of Students’ Technology Experiences.” Journal of Computer Assisted Learning 26.5(2010): 321-31.

Bissell, Tom. Extra Lives:  Why Video Games Matter.  Vintage, 2011.

Bogost, Ian.  Persuasive Games: The Expressive Power of Videogames.  MIT Press,  2010.

Bolter, Jay David, and Diane Gromala. Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency. Leonardo. Cambridge: MIT Press, 2003.

Bolter, Jay David, and Richard Grusin.  Remediation:  Understanding New Media.  MIT Press,  2000.

Bowen, Tracy, and Carl Whithaus.  Multimodal Literacies and Emerging Genres.  U of Pittsburgh Press, 2013.

Bruns, Axel.  Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage.  Peter Lang,  2008.

DeVoss, Dànielle N., & Porter, James E. “Why Napster Matters to Writing: Filesharing as a New Ethic of Digital Delivery.” Computers and Composition, 23.2 (2006): 178-210.

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DeVoss, Dànielle N., & Ridolfo, Jim.  Composing for Recomposition: Rhetorical Velocity and Delivery. Kairos (2009) 13.2.

Everett, Anna. “The Revolution Will Be Digitized: Afrocentricity and the Digital Public Sphere.” Social Text 20.2 (2002): 125-146.

Fouché, Rayvon. “Say it Loud, I’m Black and I’m Proud: African Americans, American Artifactual Culture, and Black Vernacular Technological Creativity.” American Quarterly 58.3(2006): 639-661.

Gee, James Paul.  What Video Games Have to Teach Us About Learning and Literacy.   Palgrave MacMillan,  2007.

Gitleman, Lisa.  “Introduction.”  Always Already New: Media, History, and the Data of Culture. Cambridge: MIT Press, 2006.

Haraway, Donna.  Simians, Cyborgs, and Women.  Free Association Books, 1996.

Hart-Davidson, William, James P. Zappan, & S. Michael Halloran. “On the Formation of Democratic Citizens: Rethinking the Rhetorical Tradition in a Digital Age.”  The Viability of the Rhetorical Tradition. Ed. Richard Graff, Arthut E. Walzer, & Janet M. Atwill.  Albany: SUNY Press, 2005. 125-140.

Ito, Mizuko, et. al.  Hanging Out, Messing Around, and Geeking Out:  Kids Living and Learning With the New Media.  MIT Press, 2013.

James, Carrie, et. al. Young People, Ethics, and the New Digital Media: A Synthesis from the Good Play Project.  MIT Press, 2009.

Jenkins, Henry.  Convergence Culture: Where Old and New Media Collide.  NYU Press,  2008.

Jenkins, Henry, Sam Ford, and Joshua Green. Spreadable Media: Creating Value and Meaning in a Networked Culture. New York: NYU Press, 2013.

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Kirkpatrick, David.  The Facebook Effect.  Simon and Schuster, 2011.

Kramer, Robert and Stephen Bernhardt. “Teaching Text Design.” Technical Communication Quarterly 5.1 (1996): 35-60.

Lessig, Lawrence.  Remix: Making Art and Commerce Thrive in the Hybrid Economy.  Penguin:  2009.

Lessig, Lawrence. Code: Version 2.0. New York: Perseus Books Group, Basic Books, 2006.

—. Free Culture: How Big Media Uses Technology and the Law to Lock Down Culture and Control Creativity. New York: Penguin Press, 2004.

—. The Future of Ideas: The Fate of the Commons in a Connected World. New York: Random House, 2001.

Levinson, Paul.  New New Media.   Penguin, 2013.

Lunsford, Andrea. “Writing, Technologies, and the Fifth Canon.” Computers and Composition 23 (2006): 169–177.

Nakumura, Lisa.  Cybertypes:  Race, Ethnicity, and Identity on the Internet.  Routledge:  2002.

National Council of Teachers of English.  21st Century Literacies: A Policy Research Brief produced by the National Council of Teachers of English.

Olsen, Parmy.  We Are Anonymous: Inside the Hacker World of LulzSec, Anonymous, and the Global Cyber Insurgency.  Little, Brown:  2012.

Porter, James E. “Recovering Delivery for Digital Rhetoric.” Computers and Composition 26 (2009): 207-224.

Reid, Alex.  The Two Virtuals: New Media and Composition.  Parlor Press, 2007.

Rugill, Judd Ethan, and Kenneth S. McAllister.  Gaming Matters:  Art, Science, Magic, and the Computer Game Medium.  Alabama UP: 2011.

Selber, Stuart. Multiliteracies for a Digital Age. Carbondale: Southern Illinois UP, 2004.

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Turkle, Sherry.  Life on the Screen:  Identity in the Age of the Internet.  New York: Simon & Schuster,  1997.

Ulmer, Greg.  Internet Invention: From Literacy to Electracy.  New York, Longman, 2003.

Waggoner, Zach.  My Avatar, Myself.  McFarland, 2009.

Writing in Digital Environments (WIDE) Research Center Collective. Why Teach Digital Writing? Kairos 10.1 (2005).

Yancey, Kathleen Blake. Delivering College Composition: The Fifth Canon. Portsmouth, NH: Boynton/Cook, 2006.

Zappen, James.  “Digital Rhetoric: Toward an Integrated Theory.”  Technical Communication Quarterly 14.3 (2005): 319 – 25.